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Re: [zzdev] GZigZag and OpenGL





So I think OpenGL is what we need.


The one problem is that someone needs to port the code to windows
(which shouldn't be too much of a problem as OpenGL support is there, too)
and that someone will not be me. Any volunteers?

use Java3d. http://java.sun.com/products/java-media/3D/index.html
comes in OpenGL version.
nice API, love it.