[Date Prev][Date Next][Thread Prev][Thread Next][Author Index][Date Index][Thread Index]
Re: [zigzag] Joysticks
- To: zigzag@xxxxxxxxxx
- Subject: Re: [zigzag] Joysticks
- From: Ted Nelson <ted@xxxxxxxxxx>
- Date: Wed, 25 Nov 1998 02:47:56 +0900
- Cc: ted@xxxxxxxxxxxxxx
- In-reply-to: <001101be17cf$ee3bacf0$2d4daccf@thunderroad>
- Reply-to: zigzag@xxxxxxxxxx
I specially think that a Nintendo-type 2-joystick
controller (I bought one, it's around here someplace)
is a very good idea.
What I would suggest is assuming it's on either
the serial parallel port or the gameport. That way
if you have no gameport you can still do it.
At 12:28 PM 11/24/98 -0500, you wrote:
>I am thinking that a ZigZag user interface that uses one or two joysticks
>would be neat. Has anyone worked on such an interface?
>If not, do you think it would be worthwhile to try to build one? All
>thoughts are welcome.
Theodor Holm Nelson, Visiting Professor of Environmental Information
Keio University, Shonan Fujisawa Campus, Fujisawa, Japan
Home Fax from USA: 011-81-466-46-7368 (If in Japan, 0466-46-7368)
http://www.sfc.keio.ac.jp/~ted/ (Professorial page)
Permanent: Project Xanadu, 3020 Bridgeway #295, Sausalito CA 94965
Tel. 415/ 331-4422, fax 415/332-0136
http://www.xanadu.net (see also Professorial page, above)
PERMANENT E-MAIL: ted@xxxxxxxxxx
Quotation of the day, 98.11.22:
"Life is EXTREMELY strange, except we don't notice." TN98
"Yeah, but compared to what?" (Afterthought.)